The Dirge
Week 1 draft, my contrast is that the spike ball projectile falls with gravity whereas the pitchfork projectile is moved with transform.translate. Some cool materials to work with, and I am excited to try out more next week.
Week 2:
I've added a bunch of stuff that I'm really proud of! The only thing that irks me right now is that I need to fix the HP counter, but other than that it's going well. I've tried to illustrate my contrast more explicitly by adding more obstacle spawners, both a physics-based and transform-based one right next to each other to make the difference more noticeable. I hope to add on much more as things continue to spring out.
Final Project Pitch:
Level transitions have been added, and health and coins have been updated. All that's left to do is start designing more and have some cool ideas.
First Pass:
The level progression process is now complete, with game mechanics only being unlocked after every level. The first two stages are complete, the next step is to create some transitions and a completion phase. Maybe some custom music...???
Next Pass:
Stages and structures have been completed, all that's left is polish, music, and composure.
Final Week:
All levels are complete, and endings are created. Hats off, everyone!
Status | In development |
Platforms | HTML5 |
Author | Tyrus |
Genre | Platformer |
Made with | Unity |
Leave a comment
Log in with itch.io to leave a comment.